| Set
Manoeuvre 1 k=1 |
This
manoeuvre is entered from backward flight, ideally into wind
and as the model is level with the judges, introduce positive
collective pitch, with a moderate amount of forward cyclic
to initiate the first quarter of the loop. From here, the
collective pitch is reduced to around zero degrees and with
the help of momentum and the sustained forward cyclic input,
the model continues over towards the inverted section. Here,
a smooth change to a negative collective pitch requirement
of around minus 3-5° should have been completed to halt
any loss in altitude and retain motion. From here, the model
heads towards the three-quarter marker, where the collective
pitch requirement is to be changed through zero degrees and
is well on its way back to a positive value as the model nears
the exit point. |
Backwards
Loop |
| Set
Manoeuvre 2 k=1 |
The
two backward rolls should be entered from medium speed backward
flight. As the model rolls over to the first 90° knife
edge position, collective pitch should have been reduced to
a zero value. Then, as the model continues towards the inverted
section, pitch is changed to a negative value of around minus
3-5°, with a small temporary shove of well timed forward
cyclic being used to push the tail down and keep the momentum.
From here, collective pitch is once again reduced to zero
degrees as the model enters the next knife-edge position and
back to positive as upright flight is returned to completing
the first roll. At this point, you will probably need to instigate
a small temporary shove of back cyclic to keep the model moving
and as you progress on to the second roll, control requirements
are a simple repeat of the above. |
Backward
Rolls (2) |
| Set
Manoeuvre 3 k=1 |
The
general idea here is to settle the model helicopter into a
stable inverted hover at a height that you feel comfortable
with and in a good position for the judges. Then two slow
to medium speed pirouettes are performed, with cyclic control
being used throughout to hold the model truly stationary,
whilst collective is adjusted to retain a constant altitude.
|
Inverted
Pirouettes (2) |
| Set
Manoeuvre 4 k=1 |
To
perform an outside loop, the model should be positioned at
a safe height and the manoeuvre is entered at medium speed
and hopefully, downwind. Then as the model comes in line with
the pilot/judges, forward cyclic is used to push the nose
of the model down into the manoeuvre. From here, pitch is
reduced to zero as the model nears the first quarter and as
the model continues on towards the inverted section, collective
pitch should have been changed to a negative setting of around
minus 3-5°. Now allow the model to carry on
towards the three-quarter point, where pitch will be reduced
to around zero degrees with a final transition back towards
positive pitch as the model exits the manoeuvre. |
Outside
Loop |
| Set
Manoeuvre 5 k=1 |
This
visually dramatic manoeuvre is best described a s amedium-high
speed sideways flight remote circuit. The speed and aggression
of the manoeuvre dictates that the tailboom will be near vertical
while the model is travelling in a sideways motion. We require
4 complete remote circles to be performed in flowing succession.
|
Pie
Dish |
| Set
Manoeuvre 6 k=1 |
To
perform the two stationary forward/backward flips, the pilot
should position the model so that it is line with the judges
and at a height they feel comfortable with. Then either fore
or aft cyclic is used in conjunction with a small amount of
additional positive pitch to send the model towards the first
quarter of the flip. Here, collective pitch will have been
changed to that of zero degrees and as the model enters the
inverted section negative pitch is used to retain altitude.
Then as the model continues to rotate towards the next vertical,
pitch should have been smoothly change to zero and back to
a positive value as the model becomes upright again. Then
the process is simply repeated to enable the second and final
flip to take place |
Flips |
| Set
Manoeuvre 7 k=1 |
The
contestant must perform one inverted figure eight in the forward
flight direction. For maximum points, the manoeuvre must be
flown at a constant altitude and speed with the crossover
point directly in front of the judges. The left and right
hand sections of the manoeuvre should be symmetrical and the
judges are expecting this manoeuvre to be flown at slow to
medium speed so that the pilot can display full control over
the model in all orientations. |
Figure
8 Inverted Circuit |
| Set
Manoeuvre 8 k=1.5 |
The
contestant must perform one loop while constantly tumbling
in the forward or backward direction of fore/aft cyclic. Maximum
points will be awarded for a constant rate of tumbling and
overall motion of the helicopter throughout the manoeuvre.
In addition to this, the manoeuvre should be symmetrical in
shape with the start and finish points directly in line with
the judges |
Tumbling
Loop |
| Set
Manoeuvre 9 k=1.5 |
The
contestant must perform a sideways loop while continuously
rolling on roll cyclic. Maximum points will be awarded for
a constant rate of roll and overall motion of the helicopter
throughout the manoeuvre. In addition to this, the manoeuvre
should be symmetrical in shape with the start and finish points
directly in line with the judges. |
Sideways
Aileron Rolling Loop |
| Set
Manoeuvre 10 k=1.5 |
The
contestant must perform one inverted circuit whilst the nose
of the model continuously points to the centre of the circuit.
Maximum points will be awarded for a slow, flat, symmetrical,
constant altitude example that is centred on the judges and
allows them to ascertain the pilot has full control over the
model |
Inverted
nose-in circuit |
| Set
Manoeuvre 11 k=1.5 |
This manoeuvre should
be entered from level inverted backward flight into any wind
present, whilst being at medium speed and altitude. Then as
the model comes in line with the judges, the forward cyclic
used to build motion is changed to a back cyclic command and
some additional negative pitch is added. This sends the model
up into the loop and as the first quarter approaches, collective
pitch should have been changed to around zero degrees. As
the model continues over to the upright upper section, positive
pitch is used to retain altitude and motion. From here, the
model is allowed to fall backwards to the three-quarter position,
where pitch has been progressively changed to around zero
degrees. Then, as the model attitude returns to inverted backward
flight, negative pitch is used to halt the descent and exit
the manoeuvre. |
Inverted
Backwards Loop |
| Set
Manoeuvre 12 k=1.5 |
A knife edge pirouette
should be entered from medium forward speed and altitude,
with the manoeuvre being executed in line with the judges.
Whilst several combinations are possible, the most common
is to enter the manoeuvre from upright level flight and use
a slight kick on back cyclic to gain some extra altitude.
Then a one-quarter roll to the right is used to swiftly send
the model over to knife-edge and full right tail rotor is
applied so that a sprightly 360° pirouette is released. Once
complete, a one-quarter roll to the left followed by a touch
of forward cyclic is used to return the model helicopter to
its previous upright forward flight path. |
Knife-edge
Pirouette |
| Set
Manoeuvre 13 k=1.5 |
This manoeuvre is
performed while the model is travelling forward at low to
medium speed (pirouetting rolls). The idea is to continuously
perform two pirouetting rolls/flips with no hesitations throughout.
The model should enter the manoeuvre level with the judges
and exit the manoeuvre with the tail/direction of travel being
identical to the start position |
Pirouetteing
Roll/Flip (2) |
| Set
Manoeuvre 14 k=1.5 |
This
innovative manoeuvre consists of a minimum of 4 opposing near-knife-edge
crescents joined in a flowing snake-like motion. The manoeuvre
must be perfomed along the flightline with a horizontal tailboom
and with alternating forward/backward cyclic as the opposing
crescents are performed. |
Snake |
| Set
Manoeuvre 15 k=2 |
The backward rolling
circle should be performed at medium height and speed with
the remote circle being performed directly in line with the
judges. The general idea is to continuously backward roll
your model helicopter at your preferred rate of roll rotation
and whilst the model is rolling at a consistent rate, steer
the model around a remote circle in either a left or right
hand direction |
Backward
Rolling Circle |
| Set
Manoeuvre 16 k=2 |
The inverted pirouetting
figure eight should be performed in front of the judges in
a remote figure eight. The manoeuvre is best performed at
low to medium speed, whilst the tail rotor is continuously
rotating at a consistent rate |
Inverted
Pirouetting Figure 8 |
| Set
Manoeuvre 17 k=2 |
This rather technical
manoeuvre is best performed at medium speed and altitude and
in line with the judges. The general idea is to fly into the
manoeuvre at speed and just prior to the start position, set
a consistent rate of rotation on the tail. The actual rate
of rotation can range from very slow to quite fast and it
really is down to the pilot which rate suits them best. Then
by using both pitch and cyclic control, the model is steered
around a loop while the tail is constantly rotating, until
the model exits the manoeuvre |
Pirouetting
Loop |
| Set
Manoeuvre 18 k=2 |
The pirouetting
outside loop is practically identical to its slightly more
conventional counterpart, but further complication is added
by its inverted requirement. So instead of starting the manoeuvre
in an upright position at the bottom of the loop, the model
enters this variety from upright flight from the top of the
loop. Then collective pitch inputs are well backed off as
the model drops down into the manoeuvre, with plenty of collective
being used to haul the model back up to the exit position |
Pirouetting
Outside Loop |
| Set
Manoeuvre 19 k=2 |
The Chaos manoeuvre
should be performed in clear vision of the judges at around
medium altitude. My understanding of the manoeuvre is that
it is an incredibly fast and tightly controlled constant pirouetting
flips. As judges, we will be looking for tightly controlled
examples that should be held for a minimum of ten seconds
up to a staggering 30 seconds |
Sustained
Chaos |
| Set
Manoeuvre 20 k=2 |
This manoeuvre
is based on constant forward or backward tumbles of medium
speed throughout, whilst the model is steered around a remote
circuit in front of the judges. Once again, the tumbling circuit
is best performed at medium speed/altitude, with a medium
to fast rate of tumbling |
Tumbling
Loop |
| Set
Manoeuvre 21 k=2 |
The
contestant must perform a minimum of two medium sized pie-dish
revolutions whilst continuously rolling the model helicopter
on roll cyclic. The manoeuvre can be flown in any direction
of flight and orientation of the model. Maximum points will
be awarded for a constant rate of cyclic roll, motion, symmetry
and altitude, with the start and finish points centred on
the judges |
Waltzer |
| Set
Manoeuvre 22 k=2 |
The
contestant must perform one climbing funnel with the skids
either facing in or out. At the apex of the funnel, the orientation
of the skids must be reversed via roll or fore/aft cyclic
and a descending funnel is performed back down to the start
/ exit position. Maximum points will be awarded for accurate,
centrally placed symmetrical examples, where the rate of motion
and altitude change is constant throughout the manoeuvre |
Detonator |
| Set
Manoeuvre 23 k=2.5 |
This
manoeuvre is a series of metronomes performed in conjunction
with a constant pirouette. The helicopter muust metronome
back and forth 45 off vertical with a minimum of 6 pitch reversals
in conjunction with at least 1 360 pirouette in each traversal. |
Pirouetting
Metronome |
| Set
Manoeuvre 24 k=2.5 |
This
manoeuvre can be entered from a hovering position or backward
flight, but the start point of the manoeuvre should be directly
in line with the judges. The overall manoeuvre consists of
backward rolling the model helicopter continuously, whilst
prescribing a symmetrical horizontal remote figure eight parallel
to the flight line. The pilot can choose to roll continuously
to the left or right. The manoeuvre can be entered from either
the left or right hand direction and the figure eight can
be flown in any direction. |
Horizontal
Backwards Rolling Figure 8 |
| Set
Manoeuvre 25 k=2.5 |
This
manoeuvre can be entered from a hovering position or forward
/ sideways flight, but the start point of the manoeuvre should
be directly in line with the judges. With the model oriented
tailboom vertical, a remote 8 is prescribed with a series
of pitch-activated metronomes. The manoeuvre can be entered
from either the left or right hand direction, with the figure
eight being flown in any direction. |
Metronoming
Horizontal Figure 8 |
| Set
Manoeuvre 26 k=2.5 |
This
manoeuvre can be entered from the upper, lower or centre section
of the manoeuvre, but the start position should be in line
with the Judges. The overall appearance of the manoeuvre consists
of performing one inside pirouetting loop and one outside
pirouetting loop to prescribe a vertical figure eight parallel
to the flight line. The pilot can choose the directions of
the inside / outside pirouetting loop sections of the manoeuvre
as preferred. The manouver can be entered from upright or
inverted flight and the figure eight can be flown in any direction |
Pirouetting
Vertical Figure 8 |
| Set
Manoeuvre 27 k=2.5 |
The
overall idea is to perform a remote pirouetting wall of death
manoeuvre in front of the Judges. This consists of flying
a constant altitude fast moving remote circle where the model
is practically vertical in the tail boom / nose axis of the
model, whilst pirouetting. The entry point can be on either
the near or far side of the manoeuvre, but should be in line
with the judges. The rate of pirouette is left to the pilots
discretion, but at least two pirouetting wall of death remote
circles must be performed |
Pirouetting
Wall of Death |
| Set
Manoeuvre 28 k=2.5 |
The
Competitor must perform a backwards horizontal figure eight
whilst metronoming the helicopter on roll cyclic; the boom
should remain parallel to the ground while the disk is vertical
through the centre of the metronome. Maximum points will be
awarded for a constant rate of metronoming, overall motion,
symmetry and constant altitude, with the manoeuvre centred
on the judges |
Drunken
Sailor |
| Set
Manoeuvre 29 k=3 |
The
contestant must perform a sustained stationary metronome,
where the orientation of the model changes on every metronome
though 12 symmetrical positions to prescribe a clock face.
Maximum points will be awarded for centred stationary positioning/altitude,
symmetry of metronoming motion and 12 equal changes in position |
Big
Ben |
| Set
Manoeuvre 30 k=3 |
The
contestant is to perform four pirouetting loops where the
axis of each rotates to prescribe an imaginary globe. Maximum
points will be awarded for a well-centred manoeuvre that has
a constant rate of pirouette, motion, shape and change of
axis for each of the four loops |
Pirouetting
Globe |